MEST 1 SECTION B RESITS

Assessing texts for suitability…

The more of the following you can talk about, the more range your Case Study has…


1.         Opportunities for Binge Viewing
2.         Opportunities for Event Television
3.         Opportunities for Media Meshing
4.         Opportunities for creating User Generated Content
5.         Opportunities for various Audience Gratifications
(diversion, personal identity, personal relationship or surveillance)
6.         Opportunities for various Tribes
7.         The inclusion of Star Power
8.         The inclusion of a range of Representations
9.         The inversion of traditional Stereotypes / Proppian Archetypes (Countertypes)
10.     The inversion of traditional narrative structures (intertextuality or subverted)
11.     Examples of modern and identifiable Brand Values
12.     Examples of Vertical Integration, providing economic benefits
13.     Examples of Synergy with the Music Industry
14.     Examples of Synergy with the Video Game industry
15.     Examples of Technological Convergence
16.      Examples of Unique Selling Points

Audience
§  Demographics / Socioeconomic (ABC1 etc)
§  Young and Rubicon
§  Uses and Gratifications
§  Tribe theory
§  Media Meshing / Stacking
§  User Generated Content

Institution
§  Ideology
§  Brand Values
§  Conglomerates / Parent Firms
§  Vertical Integration
§  Synergy

Representation
§  Star Power
§  Stereotypes / Countertypes
§  Gender / Race /

Narrative and Genre
§  Symbols / Signs / Metaphors
§  Propp Archetypes
§  Todorov Structure
§  Unique Selling Points

Cross Media Promotion
§  Technological Convergence
§  Media Meshing / Media Stacking
§  Print / E Media / Moving Image

Specific examples of Moving Image Platform
  • Film, TV, extracts, trailers, teasers, sneak-peeks, DVD featurettes, adverts, chat show appearances, viral videos

Specific examples of E Media Platform
  • Video games, LOVEFILM, Netflix, YouTube/Vimeo, fan sites, UGC, fan fiction, social media campaigns

Specific examples of Print Platform
  • Film posters, DVD sleeves, comic books, Empire, Sight & Sound magazine

Synergy with Video Game industry

Synergy with Music industry